Curriculum Vitae

I’ve spent over 15 years building and shipping products for consumers and businesses at WorkOS, Apple, Facebook, and others. Over that time, I’ve grown design teams, improved design operations, shaped design systems used by millions, and contributed tools and resources to the broader design community.

My approach emphasizes early product fit, grounded in a system-first mindset and fast iteration cycles to help teams move through ambiguity. I thrive in environments that value showing work early, building collaboratively, and embracing feedback throughout the process.

My design principles center on predictability, clarity, and utility. I work across the spectrum—applying care and craftsmanship to every product experience while also tackling complex systems and information architecture to make products accessible for everyone.

WorkOS

Product Design Manager

2025 – Present

Leading the product design team and shaping product strategy, collaboration, and operations alongside the leadership team. Contributing to new products, overseeing weekly design operations, and fostering a culture of exploration, growth, and collaboration — with an emphasis on leveraging AI in our tools and day-to-day work.

Principal Product Designer

2024 – 2025

Led brand-new products and evolved existing products—including the dashboard, Admin Portal, and AuthKit—to enable the platform to scale with consistent patterns across offerings. Contributed to both Radix and the internal design system, WorkDS.

Shipped
  • Email providers — enabling delivery through external services
  • BYOK — step-by-step guides for bringing your own key
  • Dashboard — improved IA and patterns across the core product
  • Radar — protection against bots, fraud, and abuse
  • Connect — share users and identities between applications
  • Vault — encrypt, store, and control access to sensitive data
  • Notifications — system for expiring certificates and configuration issues
  • Actions — enable developers to customize auth flow logic

Apple

Human Interface Designer

2020 – 2024

Design lead for cross-service, multi-platform projects. Shipped products in major OS releases and featured on stage at WWDC. Established shared design systems and patterns across apps including Music, TV, Podcasts, App Store, Books, and News. Created internal tools and documentation to improve designer efficiency and product consistency.

Shipped
  • Alternate App Distribution — enabling app distribution and installation from outside the App Store, as part of the EU DMA
  • Shared with You — system for syndicating content shared in Messages to first- and third-party apps
  • iMessage collaboration — early product framing to enable collaboration in Messages
  • Loading — standardized framework for loading states
  • Search — cross-platform system for content discovery in service apps

Facebook

Product Designer, Origami Studio & Design Tools

2017 – 2020

Design lead for Origami Studio, focused on introducing new workflows to enable designers to build more realistic prototypes and get earlier product feedback. Managed internal and external releases for the macOS and iOS apps. Led education programs to train newly hired designers and encourage product adoption. Helped develop plugins for Figma and Sketch, and contributed resources to design.facebook.com.

Shipped
  • Canvas — a visual editor for end-to-end design
  • Share nearby — easy prototype sharing between devices
  • Pixelcloud viewer — browse internal prototypes in the mobile app
  • Welcome window — redesigned to focus on education and onboarding
  • Design camp — operationalized internal programs to teach designers
  • Designing with data — enabled support for JSON and GraphQL, leveraging real data in prototypes for better product signal
  • Inspector and Layer List — visual and heuristic improvements to align with macOS patterns and expectations
  • LayoutKit — sketch plugin to enable flexbox layout, adopted in other tools
Product Designer, Events

2015 – 2017

Led initiatives to help people discover events across Facebook’s web and mobile apps. Collaborated with product, engineering, research, content strategy, and cross-functional teams. Contributed patterns to Facebook’s design system across web and mobile.

Shipped
  • Event discovery — cross-platform experiences to intentionally discover events
  • Events app — standalone iOS app for event finders
  • Featured events — human curated collections for specific markets
  • Growth initiatives — collaborated with other products to grow events usage
  • Core redesign — redesigned dashboard, permalink, and other core product touchpoints with cross-functional and design system teams
Product Design Intern, Search

2014

Worked with the Search team to transition away from Graph Search and enable people to use search for post discovery, not just navigation.

Shipped
  • Post search — explored growth opportunities for post search, the successor to graph search

Microsoft

UX Design Intern

2013

Collaborated with a team of experience designers on the future of advertising. Specifically researched data collection and how customers could monetize their interests.

EA Sports

Visual Design Intern

2011 – 2012

Worked with the web team to redesign easports.com with a new information architecture and a shared design system across each game franchise site. Applied a similar design language to the GameFace web experience and launched a new iOS companion app.

Contributed to other projects across multiple game franchises, such as Tiger Woods PGA Tour, and growth initiatives like EA Sports Arena.

Shipped
  • GameFace — redesigned web experience and iOS companion app
  • easports.com — new web IA and unified system across game franchise
  • Tiger Woods Country Clubs — game-to-web extension